Articles
Published 12/10/2016
Keywords
- videogames,
- environment,
- RTS,
- ecocriticism,
- war games
How to Cite
Toniolo, F. . (2016). Natura di guerra. Possibilità ecocritiche sullo sfondo dei videogiochi strategici. L’Analisi Linguistica E Letteraria, 24(2), 155–160. Retrieved from https://www.analisilinguisticaeletteraria.eu/index.php/ojs/article/view/224
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Abstract
An ecocritical reading of three real-time strategy (RTS) videogames, which are set in different contexts (historical, fantasy and Sci-Fi), in order to identify, in the background of a genre dominated by the ideology of war, a relationship between players and civilizations with the environment.